This is the Ferox ship from Resogun, a 2013 launch title for the PS4 developed by Housemarque. It was one of the most well-received titles for the console, and a year later it would be ported to PS3 and PS Vita. Appropriately located in the rainy section that ends Gusty Gateway, next to a shelter you can find a Bot on the ground with an origami crane on him. This references 2010’s Heavy Rain on PS3, developed by Quantic Dream. In it, a serial killer known as the Origami Killer uses long periods of rain to drown his victims, and uses origami as his calling card. In the second mud pit of Gusty Gateway you’ll find a Bot carrying several crates while being surrounded by crabs.
This charming game is designed to be fun and accessible‚ making it an ideal starting point for new trophy hunters. With its creative levels and nostalgic charm‚ every trophy earned feels like a celebration of your progress. Don’t hesitate to explore and experiment—the game’s forgiving nature ensures no missable trophies. Whether you’re aiming for the Platinum or just enjoying the ride‚ Astro Playroom offers a memorable experience that showcases the magic of gaming.
Along the top edge of the ceiling in the Labo area are architectural elements that are from the PSone, the slim version of the original PlayStation. The two blank slots reference the Memory Card ports, which have flaps on them. In the PlayStation Labo area, the wall skirting just above the floor contain references to various PlayStation hardware ports. In the picture above, you can spot the PSP, PS Vita and PSP Go port and button layouts from the top and bottom of the systems. The only unknown one is the one with the Ethernet port, which doesn’t match any PlayStation system.
Demo 1 Dinosaur
There are areas where Astro must ascend while in a miniature rocket, and players must exert more effort pressing the adaptive triggers. This references Concrete Genie, a 2019 PS4 game developed by Pixelopus. The main character Ash uses a paint brush that can bring his creations to life. When you get to the very end of the level, you’ll land on a Sacred Symbols rainbow bridge. Turn around and run to the start of the bridge to see two bots at the title screen of “Bot of War”. This title screen references 2005’s God of War for the PS2, developed by SIE Santa Monica Studio.
These aspects don’t fundamentally change how Astro’s Playroom plays. But https://tg88.actor/ make those moments you’ve experienced before feel more interesting and immersive. It didn’t change the core of the game, but it made the overall experience better. Astro’s Playroom could easily have been a simple tech demo, and in a way it is that. Its main function is to demonstrate the possibilities of the DualSense.
Demon’s Souls
I always thought they missed a big trick here, and should have had Astro bot (the game) reveal the look of the Pro at the end of the game – via some sort of super power up for the mothership. Here are Metacritic’s 10 lowest-scoring video games released in 2025. Astro’s Playroom has this infectious charm, even down to its main character, who is so cute and loveable. Sony is losing money because it does not have a plushie of an Astro Bot. From a tropical beach to a cyberpunk raceway, they nail many areas.
Provides accessibility game reviews, commentary, news, and accessibility reference guides. Astro’s Playroom was the final game released by Japan Studio before their dissolution in April 2021. Team Asobi was formally spun-off into an independent studio within Sony’s PlayStation Studios in June 2021. A full-length sequel, Astro Bot, was announced on May 30, 2024, and was released for the PlayStation 5 on September 6, 2024. Another unlockable display for the Labo area are some canisters with white logos in them.
You also ping Astro into action with a flick of the touchpad and zip up his various special suits by running your finger upwards. Every time I had fun with the game, it always ended in me encountering an area that is simply impossible for me to finish. This includes all the aforementioned key areas of levels with physical mandatory controls, but also some minor elements that appear briefly through the game.
The positive reception of this demo then paved the way for Astro Bot, which won countless awards and accolades and even secured the title of Game of the Year 2024 amidst the fierce competition. In-between the D-Pad lights described above is a camera on a hemisphere. This is taken from the PlayStation Eye for PS3, which is itself unlockable in the Bot Beach level of Cooling Springs. Several of the game’s Trophies reference taglines for the PlayStation 3 and PlayStation 4.
This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong. Pre-ordering the digital edition comes with the above as well as Astro Bot’s digital artbook and soundtrack. Sony‘s really going all in on the upcoming adventure, and gauging fan response, it’s working wonders. Coins are very common in Astro’s Playroom, and are used as currency.
The DualShock 3 was preceded by the original SIXAXIS controller, which lacked rumble motors and had a slightly transparent plastic shell. Because of this, early PS3 games lacked rumble, but several were retroactively patched to support the feature. The DualShock 3 released exactly one year after the PS3’s launch date. The DualShock 3 was the PS3’s main controller, and the first PlayStation controller to be wireless (well, sort of; see below). It swaped the Analog button for the Home button, and had convex triggers for L2 and R2.